Currently this shader doesn't look very well under PRMan. It has been tested under BMRT and AIR
(5/11/03 code change from author -- tal)
RudyCSkin.sl
Sample RIB
RudyCSkin.slo
RudyCstones.sl
Sample RIB
RudyCstones.slo
Procedural displacement shader that resembles a steelplated floor.
NOTE: This shader needs includes found in the shaderDev.tgz (More information can be found at: RMR Shader dev).
RudyCsteelfloor_d.sl
Sample RIB
RudyCsteelfloor_d.slo
Displacement shader that gives 'concree stripes' look. NOTE: This shader needs includes found in the shaderDev.tgz (More information can be found at: RMR Shader dev).
RudyCconcretestripes_d.sl
Sample RIB
RudyCconcretestripes_d.slo
Nice plasma field shader.
RudyCplasmaball.sl
Sample RIB
RudyCplasmaball.slo
Ceramic with feeling that it was painted while rotating on the molding table. This shader needs includes found in the shaderDev.tgz (More information can be found at: RMR Shader dev). It also uses Rudy's rclocillum.h file.
Also, take note, the RIB example needs an environment map. It currently is using Ivan's funcenter image. To turn it into a texture map for PRMan, I did: "txmake -mode clamp -latlong funcenter.jpg funcenter.tx"
RudyCstripeCeramic.sl
Sample RIB
RudyCstripeCeramic.slo
A floor tile shader. This shader needs includes found in the shaderDev.tgz (More information can be found at: RMR Shader dev).
RudyCtile01.sl
Sample RIB
RudyCtile01.slo
A floor tile shader. This shader needs includes found in the shaderDev.tgz (More information can be found at: RMR Shader dev).
RudyCtile02.sl
Sample RIB
RudyCtile02.slo
Rudy's illumination include file.
Compliant Makefile to be used with the RMR shader development library.
Siblings: BMRTShaders AKShaders AMShaders DPShaders DWShaders EMShaders FGShaders FSShaders GNShaders IDShaders JBUMShaders JMShaders KMShaders LGShaders LCShaders MBShaders MKShaders MRShaders PQShaders PSShaders RCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders
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