Lunar-like surface shader (with displacements). The shader uses cellnoise along with fBm to make craters. This shader makes use of the following Advanced RenderMan include files: material.h, noises.h, and patterns.h.
Also, the RIB example make use of LGStarfield.sl
JBUMcraters.sl
Sample RIB
JBUMcraters.slo
Siblings: BMRTShaders AKShaders AMShaders DPShaders DWShaders EMShaders FGShaders FSShaders GNShaders IDShaders JMShaders KMShaders LGShaders LCShaders MBShaders MKShaders MRShaders PQShaders PSShaders RCShaders RudyCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders
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