Darwyn Peachy Shaders
(Darwyn Peachey's example procedural shaders from Texturing and Modeling: A Procedural Approach)
The following are Darwyn Peachey's shaders from Textures and Modeling: A Procedural Approach.
The shaders on this page are a little different than most of the others found here in the RMR. They were written to, show a specific point. As they have few if any parameters, they aren't very general. One small exception is DPPeturb, which I modified to take a "texture-file" so it would be a little more convenient. NOTE: Many of these shaders require DPProctext.h to compile.
What's on this page:
DPBlueMarble.sl
DPBlueMarble.sl
Sample RIB
DPBrick.sl
DPBrick.sl
Sample RIB
DPBrickAnti.sl
DPBrickAnti.sl
Sample RIB
DPBrickbump.sl
DPBrickbump.sl
Sample RIB
DPBrickperturb.sl
DPBrickperturb.sl
Sample RIB
DPCloudplane.sl
DPCloudplane.sl
Sample RIB
DPMetalic.sl
NOTE: The RIB for this example is a modified version of the
teapot
that was RIBized by Stephen Westin.
DPPerturb.sl
NOTE: This RIB needs to use one of the grid images from the
rmTMaps
page. Also this RIB is set to work strictly with prman. To use BMRT change the grid.txt to grid.tiff.
DPPerturb.sl
Sample RIB
DPPlastic.sl
NOTE: The RIB for this example is a modified version of the
teapot
that was RIBized by Stephen Westin.
DPPlastic.sl
Sample RIB
DPStar.sl
DPStar.sl
Sample RIB
DPWallpaper.sl
DPWallpaper.sl
Sample RIB
Parent:
RMRShaders
Siblings:
BMRTShaders AKShaders DWShaders EMShaders FGShaders FSShaders IDShaders DWShaders KMShaders JBUMShaders JMShaders LGShaders LCShaders MBShaders MRShaders MKShaders PQShaders RCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders
The RMR is Copyright © 1995-2005 Tal L. Lancaster all rights reserved