Fredrik Gustafsson Shaders

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FGHexaTile_bump.sl

Simple displacement shader that creates a Hexagon pattern using Voronoi/Worley noise. This shader contains a tweak version of the ARMan voronoi_2d_f1f2() call.

NOTE: This shader makes use of the following Advanced RenderMan include files: project.h and patterns.h.

FGHexaTile_bump.sl Sample RIB


Any comments or suggestions? Send them to: tal AT renderman DOT org


Parent: RMRShaders

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