UberLight
This page uses Larry Gritz's uberlight to roughly mimic examples found in:
Ronen Barzel's article "Lighting Controls for Computer Cinematography" from the Journal of Graphics Tools. An abstract of this article can be found at Barzel97. This paper was also reprinted in the Siggraph '98 RenderMan Course.
In addition to the uberlight, the other nonstandard shader used in theses examples is smoke.sl from App. Note #20.
NOTE: I didn't try to completely reconstruct the objects, camera, or light palcement. Also, I was lazy and used ambient light instead of using any fill lights. But hopefuly, everything is close enough to get the point through.
Another point of interest, the RIBs were made using Houdini. Notice how nice the RIB look and all of the friendly comments.
fig1
fig1 RIB Cylinder and cube on the floor, torus in midair.
fig2
fig2 RIB Same as Fig. 1, with a conical key light.
fig3
fig3 RIB Selection Same as Fig. 2, but the torus is unaffected by the key light.
fig5
fig5 RIB Rouned rectangle shage.
fig6
fig6 RIB A sheard barn door light.
fig6b
fig6b RIB Same as Fig. 6, but with the shear turned off.
fig7
fig7 RIB Same as Fig.5, but with soft edges.
fig9
fig9 RIB Same as Fig. 2, but with a sharp cutoff.
fig10
fig10 RIB Same as Fig. 2, but with a gradual cuton.
fig11
fig11 RIB Basic shadows. Same as Fig. 2, but with shadows from the key light. For prman shad.rib was used to generate the shadow-map.
fig12
fig12 RIB Shadow selection. Same as Fig. 11, but the cube casts no shadow. For prman shad.rib was used to generate the shadow-map.
fig17
fig17 RIB Projecting a matte image as a "cookie cutter" to get alternate light shades. This RIB uses
for a texture-map
fig17b
fig17b RIB Same as Fig. 17, but the width and height are set to 0.5 instead of 1.0.
fig18
fig18 RIB Instead of using simulating shadows, using a projected matte image of tiny stars, 
fig18b
fig18b RIB Same as Fig. 18, but with the atmosphere shader turned on.
fig20
fig20 RIB Projecting a color image to get a slide effect. The image used in this case is: 
fig21
fig21 RIB Intensity distribution across beam
fig22
fig22 RIB Intensity falloff with distance.
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The RMR is Copyright © 1995-2008 Tal L. Lancaster all rights reserved
Last modified: Thu Mar 13 22:00:45 PDT 2008