living

Vars | |
can_be_buckled | Whether or not the mob can be buckled to things. |
---|---|
is_typing | Whether this mob is currently typing, if piloted by a player. |
jumping | For leaping and vaulting |
traits | An associative list of /decl/trait and trait level - See individual traits for valid levels |
typing_indicator | If this mob is or was piloted by a player with typing indicators enabled, an instance of one. |
Procs | |
add_to_dead_mob_list | Death Handling |
can_centcom_reply | new ban stuff new ban stuff WARNING!** The jobban stuff looks mangled and disgusting But it looks beautiful in-game -Nodrak **WARNING! |
get_AI_stance | Helper proc to check for the AI's stance. Returns null if there's no AI holder, or the mob has a player and autopilot is not on. Otherwise returns the stance. |
has_AI | Similar to get_ai_stance() but only returns 1 or 0. |
is_AI_busy | Set an AI's busy status. Stops the mob from performing any actions while true. |
set_AI_busy | Helper proc to turn AI 'busy' mode on or off without having to check if there is an AI, to simplify writing code. |
set_stat | Stat Handling |
standard_weapon_hit_effects | returns false if the effects failed to apply for some reason, true otherwise. |
taunt | 'Taunts' the AI into attacking the taunter. |
Var Details
can_be_buckled

Whether or not the mob can be buckled to things.
is_typing

Whether this mob is currently typing, if piloted by a player.
jumping

For leaping and vaulting
traits

An associative list of /decl/trait and trait level - See individual traits for valid levels
typing_indicator

If this mob is or was piloted by a player with typing indicators enabled, an instance of one.
Proc Details
add_to_dead_mob_list
Death Handling
can_centcom_reply
new ban stuff new ban stuff WARNING!** The jobban stuff looks mangled and disgusting But it looks beautiful in-game -Nodrak **WARNING!
get_AI_stance
Helper proc to check for the AI's stance. Returns null if there's no AI holder, or the mob has a player and autopilot is not on. Otherwise returns the stance.
has_AI
Similar to get_ai_stance()
but only returns 1 or 0.
is_AI_busy
Set an AI's busy status. Stops the mob from performing any actions while true.
set_AI_busy
Helper proc to turn AI 'busy' mode on or off without having to check if there is an AI, to simplify writing code.
set_stat
Stat Handling
standard_weapon_hit_effects
returns false if the effects failed to apply for some reason, true otherwise.
taunt
'Taunts' the AI into attacking the taunter.