code/__defines/_renderer.dm

/atom/movable/renderer | The base /renderer definition and defaults. |
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/atom/movable/renderer/letterbox | Handles byond internal letterboxing. Avoid touching. |
/atom/movable/renderer/observers | Draws observers; ghosts, camera eyes, etc. |
/atom/movable/renderer/lighting | Draws darkness effects. |
/atom/movable/renderer/above_lighting | Draws visuals that should not be affected by darkness. |
/atom/movable/renderer/screen_effects | Draws full screen visual effects, like pain and bluespace. |
/atom/movable/renderer/interface | Draws user interface elements. |
/atom/movable/renderer/scene_group | Render group for stuff INSIDE the typical game context - people, items, lighting, etc. |
/atom/movable/renderer/screen_group | Render group for stuff OUTSIDE the typical game context - UI, full screen effects, etc. |
/atom/movable/renderer/final_group | Render group for final compositing before user display. |
/atom/movable/renderer/warp | Renders the /obj/effect/effect/warp example effect as well as gravity catapult effects |
/obj/effect/effect/warp | Example of a warp filter for /renderer use |