code/__defines/__renderer.dm

RENDER_GROUP_NONE | Semantics - The final compositor or a filter effect renderer |
---|---|
RENDER_GROUP_SCENE | Things to be drawn within the game context |
RENDER_GROUP_SCREEN | Things to be drawn within the screen context |
RENDER_GROUP_FINAL | The final render group, for compositing |
MOUSE_OPACITY_UNCLICKABLE | Causes the atom to ignore clicks, hovers, etc. |
MOUSE_OPACITY_NORMAL | Causes the atom to catch clicks, hovers, etc. |
MOUSE_OPACITY_PRIORITY | Causes the atom to catch clicks, hovers, etc, taking priority over NORMAL for a shared pointer target. |
Define Details
MOUSE_OPACITY_NORMAL
Causes the atom to catch clicks, hovers, etc.
MOUSE_OPACITY_PRIORITY
Causes the atom to catch clicks, hovers, etc, taking priority over NORMAL for a shared pointer target.
MOUSE_OPACITY_UNCLICKABLE
Causes the atom to ignore clicks, hovers, etc.
RENDER_GROUP_FINAL
The final render group, for compositing
RENDER_GROUP_NONE
Semantics - The final compositor or a filter effect renderer
RENDER_GROUP_SCENE
Things to be drawn within the game context
RENDER_GROUP_SCREEN
Things to be drawn within the screen context